Raven software just released this new version of the Software development kit (SDK). The most important new addition to this version (1.1) is the source code. This file also includes a map editor for Sof which can be found in sof sdk/bin/. The filename is sofradiant.exe.
For help on how to use the mapeditor, download our mapping tutorial by Intruder, you can find it in our "Maps > Others" category.
Note that an SDK is most useful for people who want to modify the game in any ways, if you don't know anything about graphics or programming, the only useful item in this zip file will be the map editor.
Here's the full list of updates/changes:
Sof SDK V1.1 - June 15, 2000
Added to the Bin directory:
- SoF.QE4 - Sample project file for QEradiant.
Added to the Docs directory:
- Sof partial animation list.htm - Animation listing for Sof.
Changed the Ghoul directory to:
- Max2/GHOULExp.dle - the 3DS Max V2.x plugin.
- Max3/GHOULExp3.dle - the 3DS Max V3.x plugin.
Added the Source directory:
- It is recommended that you compile the source code using Microsoft visual C++ V6.0 SP3.
- Game - Gamex86.dll source code.
Tools:
- SoFData - SoFData source code (with M32 texture format).
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